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Age of Origins Warplane Guide: Levels, Phases, Blueprints & Equipment

The Age of Origins warplane system explained: unlocking via the Airport, phase modification and skills, components and alloy, and equipment upgrade rules.

4 min readAugust 18, 2026advanced

Last verified against the live game on August 5, 2026. Balance patches move numbers — check anything that looks off in game and tell us.

Part of the Troops series:

Quick Answer

  • Warplanes unlock at the Airport; your city level determines how many you can field, up to five.
  • Planes advance through phase modifications — each phase unlocks skills and stacks troop buffs and battle power.
  • The one skill everyone talks about is Dodge: a percent chance for the plane to evade an incoming attack entirely.
  • Fuel for the system: Warplane Components, Warplane Alloy, and Warplane XP, farmed from events, Alliance Bounty, and the daily Benefits Card.
  • Warplane Equipment follows the golden rule of every gear system in this game: skip green and blue, build from purple, gamble to gold — a level-2 orange piece beats a level-3 purple.

Where Warplanes Fit

By the time the Airport enters your build queue, you've learned the game's pattern: every few city levels, a new system arrives that multiplies the army you already have. Warplanes are exactly that — a march-level force multiplier that adds its own damage, its own survivability tricks, and buffs to the troops underneath it. They don't replace your troop core; they make the same core hit harder in every battle report.

Because plane count is gated by city level (up to the cap of five), warplane progression is partly a city level story: each new slot is a flat power jump, and it arrives on the Main Hall's schedule, not yours.

Phases, Levels, and the Dodge Skill

A warplane's growth runs on two tracks:

  • Levels, fed by Warplane XP — the steady stat climb.
  • Phase modifications — the milestone track. Each phase is a step-change: new skills unlock, and the plane's troop buffs and battle power contribution jump.

The skill that defines the system is Dodge — a percentage chance to evade an incoming attack outright. In a game whose combat meta is burst-versus-mitigation (the whole Zeus/Tifa-versus-Alexandria argument from the officer tier list), a proc that deletes an entire hit is disproportionately valuable — it's mitigation that sometimes rolls 100%. Prioritize the phase pushes that unlock and improve defensive skills on the plane escorting your main march; a plane that survives keeps buffing.

Exact phase thresholds and per-level XP curves shift with updates and aren't reliably documented anywhere — read your own modify screen before planning a material burn, and distrust any site quoting precise tables without a patch date.

Feeding the Machine: Components, Alloy, XP

Three materials, three jobs — and all of them arrive through the same faucets:

Material Sources worth planning around
Warplane Component Event redemptions (notably zombie-attack event exchanges), Alliance Bounty
Warplane Alloy Alliance Bounty, events, packs
Warplane XP Daily Benefits Card, events

The pattern to notice: warplane progress is event income. There's no farmable map tile for components — the pipeline is event participation plus Alliance Bounty plus daily claims, which means consistency is the whole strategy. The commanders with phase-maxed planes aren't the ones who grinded harder one weekend; they're the ones who didn't miss bounty windows for six months. Same compounding logic as everything else in this game, one more system deep.

And as with all material burns: spend inside scoring windows when a matching event phase or bounty task exists. Materials are points you haven't claimed yet.

Warplane Equipment: The Familiar Gamble

The later-added Warplane Equipment layer imports the rules veterans already know from Elite and Officer Equipment:

  1. Green and blue pieces are not projects. Don't level them; they're placeholders.
  2. Purple is where investment starts — build purple pieces honestly.
  3. Gamble to gold/orange deliberately, with a failure budget, because quality upgrades in this game are coin-flips at the top end.
  4. Rarity beats level: the community shorthand is that a level-2 orange piece outperforms a level-3 purple. When choosing where the next material goes, upgrade quality first, levels second.

If you've internalized the equipment economy from the officer gear grind, nothing here will surprise you — it's the same slot machine wearing a flight jacket.

Priorities by Stage

  • Just unlocked the Airport: get every available plane slot filled — a plane at modest phase still buffs a march. Spread XP evenly until slots are full, then focus.
  • Mid development: concentrate phases on the plane attached to your primary combat march. Your Void War marches deserve the Dodge plane; your gathering marches don't need one at all.
  • Late game: warplane equipment becomes the marginal power frontier — run the purple-to-gold pipeline, and let Alliance Bounty pacing set your upgrade rhythm.

The honest summary: warplanes are a discipline check dressed as an aircraft. Claim the dailies, hit the bounties, spend in windows, and the phases take care of themselves.

Frequently Asked Questions

How many warplanes can you have in Age of Origins?
Up to five. Warplanes unlock at the Airport, and your city level determines how many you can field.
What is Dodge on an Age of Origins warplane?
A percent chance for the plane to evade an incoming attack entirely. It is the skill the community talks about most, and it is unlocked through phase modifications.
Where do warplane materials come from?
Warplane Components, Warplane Alloy, and Warplane XP are farmed from events, Alliance Bounty, and the daily Benefits Card.
Should I upgrade green warplane equipment?
No. Warplane Equipment follows the golden rule of every gear system in the game: skip green and blue, build from purple, and gamble to gold. A level-2 orange piece beats a level-3 purple.

Keep the momentum

Read these next — they pick up exactly where this guide leaves off.

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