Age of Origins Void War Guide: Win the Cross-Nation Kill Event

Void War explained: how the 24-hour cross-nation event works, preparation checklist, scoring, target selection, and how not to feed the enemy nation.

3 min readAugust 5, 2026advanced

Part of the Events series:

Quick Answer

  • Void War is a 24-hour cross-nation kill event, held roughly every four weeks on the last day of the Strongest Void Commander cycle.
  • Cities at level 20+ can teleport into the enemy nation; points come from killing enemy troops, with higher-tier kills worth more.
  • It has a Preparation Phase and a Battle Phase — most Void Wars are decided in preparation.
  • If you can't fight profitably: shield, hide troops, and deny the enemy points. A zeroed teammate is enemy score.
  • Fight as an alliance — coordinated rallies and reinforced garrisons dominate solo heroics.

What Void War Is

Once a cycle, the server stops fighting itself and fights another server. During the Battle Phase, qualifying commanders teleport into the enemy nation's map and hunt: every enemy troop killed scores points for you and your nation, scaled by troop tier. The community treats it as the most important event in the game for a reason — the rewards are deep, and nothing else measures a server's real strength as directly.

Preparation Phase: Where It's Decided

Walk into the Battle Phase unprepared and you are, functionally, a loot piñata. The checklist:

  1. Empty your Hospital. Heal everything before the event — wounded capacity is your loss-absorption budget, and you want all of it available. Hospital math is in the building priority guide.
  2. Top up your best-tier troops. Points scale with tier, which cuts both ways: your T11/T12 marches score more when they kill and bleed more when they die. Train to full marches of your top tiers — see troop types and tiers.
  3. Bank combat research. Army-size and stat nodes finishing before war day compound your entire showing — the research guide flags which lines matter.
  4. Set your officer core. Zeus/Tifa-style attack lineups for hunting marches, Alexandria-style mitigation for garrison — rankings in the officer tier list.
  5. Stock shields and teleports. Decide before the event whether you're a hunter or a survivor, and stock accordingly.
  6. Coordinate with your alliance. Rally leaders, targets, comms channel, and who's shielding — the plan from the alliance guide playbook.

Battle Phase: Hunting Well

  • Scout before you commit. Battle Phase garrisons are traps as often as targets — a city holding reinforcements from five allies eats careless rallies. Scouting discipline is covered in PvP basics.
  • Prefer rallies for hard targets. Solo marches for gatherers and stragglers; alliance rallies for real garrisons.
  • Hunt tier, not power. Points scale steeply with tier and nothing below T5 scores at all — a T13 kill pays 185, a T5 kill pays 12, and a Titan or warplane kill pays 20,000. A smaller city fielding high-tier troops (or escorting a Titan) is worth vastly more than a bloated farm of T4s. Full tables in the kill event guide.
  • Defending scores exactly as much as attacking here — Void War pays identical points for attack and defense kills, unlike Battle Frenzy. A well-anchored garrison in enemy territory is a scoring position, not just a survival one.
  • Hit gatherers on tiles. Enemy marches gathering on the map during a kill event are donations — collect them.
  • Watch your losses ratio. The scoreboard says kills; your account says net. Trading your T12s for their T6s wins the day and loses the month.

If You're Not Ready to Fight

There is no shame in a defensive Void War — there is only shame in feeding:

  • Shield through the Battle Phase, or
  • Hide your troops (marching to safe tiles or garrisons per your alliance's plan) and let attackers find an empty city,
  • Don't peek. Dropping shield "just to gather a bit" during hour 20 is how war stories end.

Every troop of yours that dies is enemy nation score. Denial is a contribution.

After the War

Heal during any healing-scoring windows rather than instantly (events overview covers the banking rhythm), file what you learned — which enemy alliances rallied fast, who traps garrisons — and start the four-week preparation loop again. Nations that win Void Wars are the ones still preparing in week three.

Keep the momentum

Read these next — they pick up exactly where this guide leaves off.

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