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Age of Origins Event Schedule: The Weekly Pattern & Phase Orders

The Age of Origins event schedule decoded: which events run on which days, the Strongest Commander phase rules, and how to plan your whole week around resets.

4 min readAugust 18, 2026beginner

Last verified against the live game on August 5, 2026. Balance patches move numbers — check anything that looks off in game and tell us.

Part of the Events series:

Quick Answer

  • The weekly anchors, all starting right after server reset and running 24 hours: Monday — Medici's Treasure, Tuesday — Doom's Iron Grip, Friday — Mother of Doom; the Infinite Zombies best-score week also resets around Friday.
  • Strongest Commander runs in 5 phases and always ends Sunday with the kill phase (Battle Frenzy or Void War).
  • The SC phase order is randomized per Nation from a small set of sequences — with two fixed rules: Recruit Troops always follows Upgrade Buildings & Technology, and the kill phase is always last.
  • The full order is hidden until Phase 2 begins — which is exactly when your banked speedups get their marching orders.
  • Global events (Drag Racing, Giant Cannon Defense, Alliance Bounty, Triangle War, Global Conquest) rotate monthly; check the in-game pane at Monday reset and plan the week from there.

The Week at a Glance

Day Fixture What to have ready
Monday Medici's Treasure (24h) Zombie troops healed, the balanced event formation set
Tuesday Doom's Iron Grip (24h) Full army for the boss challenge, damage buffs
Wednesday–Thursday SC phases / rotating events Whatever the revealed phase order demands
Friday Mother of Doom (24h) + Infinite Zombies reset Everything for the boss; your one real Infinite Zombies run
Sunday SC kill phase (Battle Frenzy / Void War) Shield or hunt — decided in advance, per PvP basics

That's the skeleton. Everything else — Alliance Bounty monthly, Triangle War and Global Conquest seasons, Drag Racing and Giant Cannon windows — layers over it on a monthly rotation that shifts with updates, which is why the one non-negotiable habit is checking the event pane at Monday reset and sketching your week then.

Decoding Strongest Commander's Order

The question behind every "frenzy event order" search: which phase comes when? Here's what's actually deterministic:

  1. Five phases, ending Sunday. The finale is always the kill phase — Battle Frenzy on normal cycles, Void War on the cross-nation cycle.
  2. Phases 1–4 draw from a fixed pool: Attack Monsters, Upgrade Buildings & Technology, Gather Resources, Recruit Troops.
  3. The one ordering law: Recruit Troops always comes after Upgrade Buildings & Technology. That constraint cuts the possible sequences down to a small handful (the community counts six).
  4. Each Nation gets its own random sequence, hidden until Phase 2 begins — after which the remaining order is fully deducible.

The planning consequence is beautiful: Phase 2's reveal is your strategy moment. The instant you see it, you know which days get your banked building speedups, when the training batches should land, and when to camp gold mines for the gather phase (gold gathers slowest — camp the high-level mines). The Strongest Commander guide covers per-phase play; this schedule logic is how you aim it.

One kill-phase mechanic worth repeating because it changes Sunday completely: during Battle Frenzy, troops don't die — wounded go to a special no-limit Event Hospital and heal free, and only kills of enemy-Nation troops T5+, Titans, and warplanes score. Sunday aggression is cheaper than it looks; being farmed on Sunday still pays your enemies, so the shield-or-hunt decision stands.

The Rotating Global Events

Beyond the fixtures above, a set of global events cycles through the calendar. You will meet these in the in-game event pane rather than on a predictable weekday, and knowing what they are stops the pane from looking like noise:

Event Shape Notes
Golden Multipliers Global, 3 days A spend event. A purchase unlocks a 2,000 gold floor, quests hand you random multipliers, and collecting ends your run
Ironblood Battlefield Global, starts the day after announcement Intense PvP, in rotation since early 2024, and undocumented even on the major reference sites
Hopeless Battlefield Seasonal ladder Top 50 keep the permanent Thundercloud accessory; Royalty status earns a permanent title
Emergency Training Chapter-based A quest-set minigame with its own map store
Permit Exchange, Diligence and Courage Recurring Smaller recurring fixtures

Emergency Training is the one still without a page here: it runs as a chapter-based quest set with its own store, and public documentation of its rules does not exist to the standard this handbook holds. Read the in-game rules pane when it opens, and if you have notes, tell us.

Building Your Personal Rhythm

  • Bank Monday-to-Thursday, spend on reveal. The banking doctrine plus the phase-reveal rule equals the whole meta-game.
  • Protect Friday. Mother of Doom, the Infinite Zombies run, and (per the docs) collecting from weekly resets stack onto one day — it's the busiest fifteen minutes of the calendar.
  • Sunday is decided Wednesday. Kill phase posture — hunter or shielded — is a decision you make with your alliance in advance, never improvised at reset.
  • Monthly events obey the same law: when a bounty task or global event scores something you were doing anyway, the calendar, not the impulse, picks the day.

Schedules drift with patches — a new event can bump a weekly fixture — so treat the day mapping here as the stable pattern it currently is, and your in-game pane as the final word each Monday.

Frequently Asked Questions

What is the Age of Origins weekly event schedule?
The weekly anchors all start right after server reset and run 24 hours: Monday is Medici's Treasure, Tuesday is Doom's Iron Grip, and Friday is Mother of Doom. The Infinite Zombies best-score week also resets around Friday.
What order do Strongest Commander phases run in?
The order is randomized per Nation from a small set of sequences, with two fixed rules: Recruit Troops always follows Upgrade Buildings and Technology, and the kill phase is always last.
When do you learn the Strongest Commander phase order?
The full order stays hidden until Phase 2 begins. That reveal is exactly when your banked speedups get their marching orders.
When does Strongest Commander end?
Always on Sunday, with the kill phase — either Battle Frenzy or Void War.

Keep the momentum

Read these next — they pick up exactly where this guide leaves off.

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